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Game Design with Programming Patterns

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Devlog

  • Flyweight and Component
    August 03, 2020 by Jason
    At this point, both of the writing for the Component and Flyweight are both published. I have to say that it's been interesting to try and work with these patterns. Especially since they feel like opp... Continue reading
  • Exploring Programming as a Game Designer
    July 12, 2020 by Jason
    In game designing digital games, there is often a separation of concerns: a designer creates a document and a flow, and then artists, programmers, and etc. will implement such a design. I'm entirely s... Continue reading
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