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Devlog
Game Design with Programming Patterns
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Devlog
Flyweight and Component
August 03, 2020
by
Jason
At this point, both of the writing for the Component and Flyweight are both published. I have to say that it's been interesting to try and work with these patterns. Especially since they feel like opp...
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Exploring Programming as a Game Designer
July 12, 2020
by
Jason
In game designing digital games, there is often a separation of concerns: a designer creates a document and a flow, and then artists, programmers, and etc. will implement such a design. I'm entirely s...
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